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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Armed Dragon" in "Card Name" or "Card Text". Search result Showing 1 to 22 of 22
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (88) | Dark Armed Dragon | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 8.8 (10) | Ojama Pajama | Continuous Trap | |||
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. |
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▶︎ Deck | 8 (6) | Armed Dragon Thunder LV7 | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | ||||||
▶︎ Deck | 8 (5) | Pile Armed Dragon | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn. | ||||||
▶︎ Deck | 8 (5) | Armed Dragon Flash | Quick-Play Spell | |||
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn. | ||||||
▶︎ Deck | 7.6 (5) | Armed Dragon LV10 White | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | ||||||
▶︎ Deck | 7.5 (6) | Armed Dragon Lightning | Continuous Spell | |||
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ●It gains ATK equal to its Level x 100 (even if this card leaves the field). ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn. |
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▶︎ Deck | 7.4 (5) | Armed Dragon Thunder LV5 | Effect Monster | |||
- | 5 | Dragon | 2400 | 1700 | ||
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.2 (6) | Armed Dragon Thunder LV3 | Effect Monster | |||
- | 3 | Dragon | 1200 | 900 | ||
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. | ||||||
▶︎ Deck | 7.1 (8) | Armed Dragon Thunder LV10 | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ●1+: Its name becomes "Armed Dragon LV10". ●10+: Control of it cannot switch. ●100+: Cannot be destroyed by battle. ●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ●10000+: Once per turn: You can destroy all other cards on the field. |
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▶︎ Deck | 6.9 (9) | Ojamatch | Quick-Play Spell | |||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 6.5 (4) | Armed Dragon Blitz | Normal Spell | |||
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters. | ||||||
▶︎ Deck | 5.8 (24) | Hardened Armed Dragon | Effect Monster | |||
- | 4 | Dragon | 1500 | 800 | ||
(This card is not treated as an "Armed Dragon" card.) You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the GY. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. |
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▶︎ Deck | 5.7 (17) | Armed Dragon LV7 | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK. | ||||||
▶︎ Deck | 5.6 (27) | Metaphys Armed Dragon | Normal Monster | |||
- | 7 | Wyrm | 2800 | 1000 | ||
Usually visible despite its phantom existence. | ||||||
▶︎ Deck | 5.6 (20) | Armed Dragon LV5 | Effect Monster | |||
- | 5 | Dragon | 2400 | 1700 | ||
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | ||||||
▶︎ Deck | 5.5 (10) | Armed Neos |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3500 | 3000 | ||
"Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 5.3 (3) | Armed Dragon, the Armored Dragon | Effect Monster | |||
- | 4 | Dragon | 1900 | 1400 | ||
When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn. | ||||||
▶︎ Deck | 5.2 (19) | Armed Dragon LV3 | Effect Monster | |||
- | 3 | Dragon | 1200 | 900 | ||
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | ||||||
▶︎ Deck | 4 (28) | Armed Dragon LV10 | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 3.7 (26) | Armed Dragon Catapult Cannon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 3500 | 3000 | ||
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. |
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▶︎ Deck | 3.5 (4) | Armed Dragon Thunderbolt | Normal Trap | |||
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn. | ||||||
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